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Papers

Assessments of CyberCIEGE Effectiveness in Education

  • Ariffin, M. M., Ahmad, W. F. W., & Sulaiman, S. (2016, August). Investigating the educational effectiveness of gamebased learning for IT education. In Computer and Information Sciences (ICCOINS), 2016 3rd International Conference on (pp. 570-573). IEEE.

  • Vail, J., "Gamification of an Information Security Management Course." Education and Information Technology Annual–2016 A Selection of AACE Award Papers (2016): 135.

  • Raman, R., Lal, A., & Achuthan, K. (2014, March). Serious Games based approach to cyber security concept learning: Indian context. In Green Computing Communication and Electrical Engineering (ICGCCEE), 2014 International Conference on (pp. 1-5). IEEE.

  • Jones, J.; Xiaohong Yuan; Carr, E.; Huiming Yu; , "A comparative study of CyberCIEGE game and Department of Defense Information Assurance Awareness video," IEEE SoutheastCon 2010 (SoutheastCon), Proceedings of the, vol., no., pp.176-180, 18-21 March 2010 
  • Fung, C. C., Khera, V., Depickere, A., Tantatsanawong, P., & Boonbrahm, P. (2008, February). Raising information security awareness in digital ecosystem with games-a pilot study in Thailand. In Digital Ecosystems and Technologies, 2008. DEST 2008. 2nd IEEE International Conference on (pp. 375-380). IEEE.