Master of Science (M.S.)
Requirements for Entry
Students entering the MS program in MOVES are required to have a baccalaureat degree, or the equivalent, with above average grades in mathematics (including differential and integral calculus), resulting in an APC of at least 325 is required for entry. Undergraduate degrees in applied science or engineering are highly desirable. Students lacking these prerequisites may be acceptable for the program, through the 12-week technical refresher or 12-week Engineering Science program, providing their undergraduate records and/or other indicators of success, such as the Graduate Record Examination (GRE), indicate an ability to work in quantitative subjects. While previous academic or practical experience in modeling, virtual environments, and simulation is certainly helpful and can enhance the applicant's potential for admission, such experience is not a prerequisite.
MOVES is a seven-quarter (eight-quarters for students requring JPME) course of study starting annually in September. Those requiring the 12-week refresher will begin study in July. If further information is needed, please contact the MOVES Academic Associate or the MOVES Program Officer for the curriculum.
The degree of Master of Science in Modeling, Virtual Environments, and Simulation is awarded after satisfactory completion of a program which satisfies, as a minimum, the following degree requirements:
- At least 40 quarter-hours of graduate-level work, of which at least 12 quarter-hours must be at the 4000 level.
- Completion of an approved sequence courses constituting specialization in an area of Modeling, Virtual Environments, and Simulation.
- Completion of an acceptable thesis in addition to the required course work.
Requirements for the MS in Modeling, Virtual Environments, and Simulation are met as a milestone en route to satisfying the Educational Skill Requirements established by the sponsor for the curricular program.
Completion of the seven-quarter sequence of courses specified below is required to satisfy the Education Skills Requirements for the Navy 6202P code and Marine MOS 8825.
Educational Skills Requirements (ESR)
The MOVES curriculum prepares students to b e the Department of Defense's experts in Modeling, Virtual Environments and Simulation. They are able to provide both technical and managerial leadership in all areas of simulation development, sustainment, and application. Their rigorous technical background enables them to quickly adapt to rapidly evolving technical landscape.
- Modeling and Simulation (M&S) Foundations: The graduate will understand the capabilities, limitations, history, terminology of the M&S domain. The graduate will understand the concepts and applicability of wargamming, simulation tools, conceptual models, statistical models, discrete modeling, artificial intelligence, physics-based modeling, visual representation, and data standards to complex problems within the military domain. This understanding will be based on probability theory, calculus, linear algebra, and data analyst techniques that will enable the graduate to fully understand modeling of uncertainty and randomness within these complex domains.
- M&S in the DoD: The graduate will have a thorough understanding of the DoD M&S organizations, current policies, and M&S trends at both the DoD and individual Service levels. Moreover, the graduate will understand and be able to apply the capabilities and limitations of simulations across the DoD M&S application domains. In addition, the graduate will understand the process verification, validation and accreditation (VV&A), particulary current industry best practices. Finally, the graduate will have a solid understanding of information assurance and cyber security plicies, organization, requirments, and vulnerabilities, with particular emphasis on who is responsible for cyber security in the military structure and how M&S interfaces with that structure.
- Modes and Modeling Techniques: The graduate will understand the various modeling systems in current military use (e.g. queing theory, discrete event simulation, detection and engagement models, and environmental models) with an emphasis on ballistic, weapon, terrain, vegetation, cultural, and weather effects on military concepts (i.e. mobility, survivability, and firepower) that achieve military objectives. The graduate will be able to practically apply techniques (both designing and programming) such as: event graphs; aggregate versus entity-level modeling; weapons effect modeling (e.g., blast, thermal, acoustic); high fidelity, destructible terrian within a virtual 3D enviornment. The graduate will understand the state of he art of abstract representations of culture, social relationships, and information structures in the military contenxt including human communciation and stability models in a political, military, economic, social, information, and infrastrcture (PMESII) environment. Furthermore, the graduate will understand how physics can be modeled at varying degrees of resolution and the tradeoffs inherent to more simpilified models. Finally, the graduate will understand fundamentals of intelligent systems and machine learning in the context of agent-based systems.
- Simulation Software Development: The graduate will understand and have demonstrated the ability to: use systems engineering processes to specify operational, functional, and technical requirements; program and analyze interface devices to include augmented realtiy un-occluded heads up displays (HUD) and motion capture. Additionally, they will be able to design and document conceptual models with the appropriate analysis of alternatives, and plan and execute both developmental and operational testing events in s upport of VV&A.
- Military Appplications: The graduate will understand the capabilities and limitations of and have demonstrated the ability to apply M&S to training and analysis applications using simulations in current use by DoD Services, as practical. This understanding will include task-condition-standards methodologies for skills and staff actions within the appropriate training environment, including interfacing with (C4I) systems. The graduate will be able to plan, prepare, execute, and conduct after-action review training exercises using human performance evaluation techniques that ensure positive training transfer occurs. In addiiton, the graduate will be able to apply analysis simulations to answer a commander's critical information requirements, including via wargaming (both seminar and simulation supported).
- Simulation Interoperability: The graduate will understand and be able to design distributed simulations in a net-centric environment, while considering hardware and software requirements, simulation data, control data, voice data, and technical standards for connectivity. In addition, the graduate will have a detailed understanding of simulation federations within LVC environments, with particular emphasis on capabilities, limitations, strengths, and weaknesses of modern single and mixed architectures. The graduate's understanding will also include augmented reality, C4I simulation, basic networking architectures and communication protocols, and standards for data and communication networks as well as the technical development processes, and open-soruce standard capabilities and limitations' impacts on interoperatibliity.
- Business Practices: The graduate will understand the underlying concepts, fundamentals and philosophies of the Department of Defense systems acquisition process and the practical application of program management methods within that process. Specifically, they will understand management characteristics and competencies, control policies and techniques, systems analysis methods, and functional area concerns. The graduate will gain a program management perspective on the evolution and current state of: systems acquisition management; the system acquistion life cycle; requirements analysis; contract managment; resource management; test and evaluation; user-producer acquisition management disciplines and activities; and program planning, organizing, staffing, directing and controlling processes.
- Thesis: The graduate will demonstrate the ability to conduct independent research and analysis in the area of M&S and proficiency in presenting the results in writing by means of a thesis appropriate curriculum.
Course of Study
MOVES (399), First Year Matrix, All Students
|Refresher-if required (Summer)|| |
Bridge to Advanced Mathematics
Single Variable Calculus I
Single Variable Calculus II with Matrix Algebra
|Quarter 1 |
Probability and Statistics for HSI and MOVES
Introduction to Department of Defense Modeling and Simulation
Introduction to MOVES
|Quarter 2 |
Java as a Second Language
Data Analysis for HSI and MOVES
Introduction to Computer Security
Introduction to Virtual Environment Technology
|Quarter 3 |
Introduction to Discrete Event Simulation Modeling
Statistics & Design of Experiments
Introduction to Computer Graphics
Introduction to Research in MOVES
|Quarter 4 |
Cognitive and Behavioral Modeling for Simulations
Simulation and Training
Simulation Devleopment Practicum
Network Communmcations and Simulation
Current Topics in MOVES
CSR100 Refresher for Beginning Programming: (No credit) An introduction to computer algorithms; programs and hardware. Using structured programming and stepwise refinement techniques, students receive classroom instruction plus design and test programs in the laboratory. Computer projects of increasing difficutly are assigned. This course is not graded. (2 hours lecture; 2 hours lab)
MA113 Single Variable Calculus I: Review of analytic geometry and trigonometry, functions of one variable, limits, derivatives, and continutiy and differentiability; differentation of algebraic, trigonometric, logarithmic and exponential functions with applications to maxima and minima, rates differentials; product rule, quotient rule, chain rule; anti-derivatives, integrals and the fundamental theorem of calculus; definite integrals, areas. Taught at a rate of nine hours per week for five weeks. Prerequisites- None. (4 hours lecture)
MA1114 Single Variable Calculus II with Matrix Algebra: Topics in calculus inside applications of integration, special techniques of integrations, infinite series, convergence tests, and Taylor series. Matrix algebra topics covered are: the fundamental algebra of matricies including addition, multiplication of matrices, multiplication of a matrix by a constant and column (vector) by a matrix; elementary matrices and inverses, together with the properties of these operations; solutions to mxn systems of linear algebraic equations using Gaussian elimination and the LU decomposition (without pivoting); determinants, properties of determinants; and a brief introduction to arithmetic of complex numbers and DeMoivre's theorem. Taught at the rate of nine hours per week for five weeks. Prerequisite- MA1113. (4 hours lecture)
MV3101 Introduction to Department of Defense Modeling and Simulation: This course serves as an important overview course for all students enrolled in the MOVES curricula, in addition to other curricula at NPS. It covers the origin, evolution, breadth and importance of DoD modeling and simulation (M&S), and the utilization of M&S in DoD system acquisition life cycle. The course focuses on the functional areas of DoD M&S, which are: Training, Analysis, Acquisition, Planning, Test, and Evaluation. This course is offered as SE3101. Prerequisites-None. (4 hours lecture)
MV2921 Introduction to Modeling, Virtual Environments and Simulation: This course is an introduction to the Modeling, Virutal Environments and Simulation discipline. Topics include Combat Modeling, Networked Visual Simulation, Web-Based Simulation, Agents and Cognitive Modeling, Training Systems, Human Factors, Physically Based Modeling, and Optimization. Graded Pass/Fail basis only. Prerequisites-None. (2 hours lecture)
|Quarter 5 |
Introduction to Joint Combat Modeling
Advanced Topics in MOVES
Human Factors of Virtual Environments
Simulation Interoperability Practicum
Current Topics in MOVES
|Quarter 6 |
Modeling and Simulation for Stability, Security, Transition, and Reconstruction (SSTR) Operations
|MN3331* Principles of Acquistion and Program Managment||MV4501 Simulation Application Practicum||MV0810 Thesis Research|| |
MV4924 Current Topics in MOVES
|Quarter 7 |
Introduction to Joint Combat Modeling
|MV4460 Managment of Modeling & Simulation Development|| |
Research Seminar in MOVES
Fundamentals of Systems Engineering
MV4025 Cognitive and Behaviorial Modeling for Simulations: This course focues on the primary technologies used to model cognition and behavior in order to create agents that represent human beings in simulations. Topics include the dominant technologies in use, the tools used to support them, and their applicaiton to the various capabilites required of an agent. The modeling technologes covered include the production-system approaches commin in artificial intelligence/cognitive science/psychology, as well as the finite-state, automata-inspired approaches that are part of engineering practice in computer-generated force simulations and the compuer entertainment industry. The full scope of the modeling program will be addressed, from s ensation and perception through situation awarenss and action selection, to action execution. Approaches to modeling communication and behavior moderators (e.g. experience, emotion, fatigue) will also be addressed. Prerequisites-CS3310. (3 hours lecture; 2 hours lab)
MV4002 Simulation and Training: This course focuses on training issues in virtual environments (VEs). VEs have often been considered to be general purpose trainers. however, systems are often built without an understanding of how to build a trainger that can verify that it improves subsequent performance without forming bad habits. or other reverse training artifacts. This course will first investigate VE training systems from a theoretical perspective, focuing on learning, memory, and cognition. From this framework, actual training systems will be studieed with the focus of being an actual study of training transfer of a real training system. Prerequisites-None. (4 hours lecture; 1 hour lab)
MV4502 Simulation Development Practicum: This course provides the students with the opportunity to work directly with a full scale, deployed combat simulation. This class has two main objectives. The first is to gain a deper understading of the inner structure of modern combat simulation systems. This goes beyond just looking at conceptual descritptions of the componentes to looking at the implementaiton intracies that make such systems work. The second is as a practicum to provide students experience with all of the processes involved in the development of simujlation software. This includes requirements definition, test and evaluation and software design and implementatino. The intent is to have the students gain hands on experience in all aspects of these processes. By looking at a depoloyed system that is being used by the Marine Corps and Army, the students will develop an appreciation for hte issues that are encountered in the real world that are often masked in purely pedagogical examples. Prerequisites- MV4025, MV3302. (2 hours lecture; 4 hours lab)
MV3500 Internetwork Communications and Simulation: An introduction to network communications in simujlation applications. Topics include an introduction to the TCP/IP protocol stack; TCP/IP socket communicaitons, including TCP, UDP, and multicast; and protocol design issues, with empasis on Distributed Interactive Simulation and Higher Level Architecture. The emphasis will be on Windows and web-browser apoplications. Prerequisites-CS2173. (3 hours lecture; 2 hours lab)
MV4924 Current Topics in Modeling, Virtual Environments & Simulation: The course is designed to provide breadth in MOVES not normally provided by other classroom material, as well as focus in major areas of MOVES. Faculty and research staff attend class sessions, providing the opportunity to interact with a broad group once a week, and with the focused gropu of the student's choosing once a week. Course is expected to be repeated and is required of all MOVES studtens every quarter starting with the fourth quarter in the curriculum. Includes studetn presentations and readings. Prerequisites-MV3923. (1 hour lecture; 1 hour lab)
OA4655 Introduction to Joint Combat Modeling: (Same as MV4655) This course covers the basic ools and concepts of joing combat modeling. Botht eh science and the art are emphasized. Topics include: the role of combat modeling ananyses, taxonomies of models, an introduction to some important models and organizations, measure of effectivness, approaches to effectively using models to assist decition making, object-oriented approahces to designing entities to simulate, firing theory, one-on-one and few-on-few engagements, introduction to aggregated force-on-force modeling (including the basic Lanchest modeling and some of its derivatives), sensing algorithms, simulation entitiy deicion making, simulating C4ISR processe, terrain and movement algorithms, verification, validation, and accredidations (VV&A), stochastic versus determanistic representations, hierarchies of models, and variable resolution modeling. The primary course objective is for your to understand the enduring fundamentals of how combat models are built and used to support deciion making. This will be done, in part, through several small projects that will requires students to design, implement, and analyze models. Prerequisites- Probability and Statistics (through third course in the sequence), familiarity with a programming language, Calculus, and concurrent instruction in computer simulation (e.g., OA3302) (4 hours lecture)
MV4920 Advancted Topics in Advanced Modeling, Virtual Environments and Simulation: Designed to support advanced group study of subject matter of special interest, dependent upon faculty availability. Topics will be drawn from areas not covered by other advanced courses, or be focused treatments of subjects of limited scope. This course may be lecture-or-lab oriented, with prerequisites determined by the instructor. Students may repeate this course for credit with a different topic. Variable hours 2-4 to 4-1.
MV4001 Human Factors of Virtual Environments: This course focuses on human factors issues in virutal environments (VEs). While the similarities of VEs to the real workd can oftem make VE interfaces intuitive and easy to use, the difference between VEs and the real workd can often be the cuase of serious performacep roblems and physical inability to effectively use a system. The design of effective BE systems depends on an undersatnding of humans and their interaction with their environment. Only then, can a VE system hope to achieve reasonable performace levesl and acceptai bility. This course will survey the VE literature on issues of human performance, perception, cognition, multimodal interfaces, locomotion, wayfinding, object selection and maniulpulation, visualzation, simulatior sickness, and performace differences between individuals. Prerequisites-None. (4 hours lecture; 1 hour lab)
MV4503 Simulation Interoperability Practicum: This course provides studetns with hands-on experience with the sissues around connecting live, virtual,and constructive simulations into a single federation. STudents will deepen their understanding High Level Architecture down to the Federation Object Model and Simulation Object Model level. They will encounter data and timing incompatibility issues, and learn the tools and techniques currently used to resolve them. They will develop a practical understanding of information assurance requriements on simulation and how they can be addressed. Prerequisites-MV3500. (2 hours lecture; 4 hours lab)
MV4924 Current Topics in Modeling, Virtual Environments & Simulation: The course is designed to provide breadth in MOVES not normally provided by other classroom material, as well as focus in major areas of MOVES. Faculty and research staff attend class sessions, providing the opportunity to interact with a braod group once a week, and with a focused group of the studetn's choosing once a week. Course is expected to be repeated and is required of all MOVES studemnts every quarter starting with their fourth quarter in the curriculum. Includes student presentations and readings. Prerequisites-MV3923. (1 hour lecture;1 hour lab)
MV4657 Modeling and Simulation for Stability, Secuirty, Transition and Reconstruction (SSTR) Operations: The purpose of this course is to explore the challenges of modeling non-traditional combat for today's war fighters. This course investigates issues, challenges, and opportunities for application of modeling and simulatio (M&S) to military support for Stability, Security, Transition, and Reconstruction (SSTR) operations. The course considers applicaiton of M&S for SSTR from the perspectives of analysis, training, acquistion, and mission planning/rehearsal. Students are given hands-on experience with current and emerging SSTR M&S simulations and computational tools. Prerequisites-MV4655. (3 hours lecture; 2 hours lab)
*MN3331 Principles of Acquistion and Program Management: This course provides the student with an undersatnding of the underlying concepts, fundamentals and philosopies of the Department of Defense systems acquisition process and the practical application of program management methods wihtin this process. The course examines managment characteristiscs and compentencies, control policies and techniques, systems analysis methods and fucntional area concerns. Techniques for interpersonal relationshipos will be examined in team exercise settings. Topics, from a program managment perspective, include the evolution and current state os stystems acquisition managmement, the sytem acquisition life cycyle, requirements analysis, systems engineering, contract management, resource management, test and evluation, user-producer acquisition management disciplies and activieies; and program planning, organizing, staffing, directing and controlling. Case studies are used to analyze various acquistion issues. Defense Acquistion Univerisity (DAU) has granted MN3331 equivalency for ACQ 101, ACQ 201, ACQ 2013, PMT 251, PMT 257, BCF 102 and BCF 103. Prerequisites-None. (5 hours lecture; 1 hour lab)
*DoD students only. Non-DoD students take GB3031 intstead.
MV4501 Simulation Application Practium: This course provides students with extensive laboratory experience applying simulations to address a defense capability gap using simulation-based system. The application domain will be selected from a representative simulation application domains (e.g. training, analysis, acquisition, experimentation). Students will analyze a sepcified need, develop requirments, objectives, and standards of system and human performance, select a simulation platform, develop additional infrastructure and environments needed to accomplish identified needs and objectives, test their solution, analyze its effectiveness and define recommendations for potential system re-design. Prerequisites-MV4002. (2 hours lecture; 4 hours lab)
MV0810 Thesis Research: MOVES thesis research. (8 hours lab)
MV4924 Current Topics in Modeling, Virutal Environments & Simulation: The course is designed to provide breadth in MOVES not normally provided by other classroom material, as well as focus in major areas of MOVES. Faculty and research staff attend class sessions, providing the opportunity to interact with a braod group once a week, and with a focused group of the studetn's choosing once a week. Course is expected to be repeated and is required of all MOVES studemnts every quarter starting with their fourth quarter in the curriculum. Includes student presentations and readings. Prerequisites-MV3923. (1 hour lecture; 1 hour lab)
MV0810 Thesis Research: MOVES Thesis Research. (8 hours lab)
MV0810 Thesis Research: MOVES Thesis Research. (8 hours lab)
OA4604 Wargaming Applications: Wargaming has been an essential tool for mlitary planning and decision making for centuries. A properly designed wargame provides a structred environment that allows military professionals to gain insight into complex military problems. The first half of the Wargaming Applications course teachs the fundamentals of wargming using a mix of lectures and practical exercises. The second lahf of the course focuses on applying wargaming fundamentals to answer a DoD sponsor's real-life requirement. Student gropus will design, devleop, conduct, and analyze a wargame to address a sponsor's needs. Prerequisites-OA4655 or consent of instructor. (3 hours lecture; 2 hours lab)
MV4460 Management of Modeling & Simulation Development: The purpose o f this course is to prepare MOVES students to manage large-scale modeling and simulation projects. The course traces the devleopment lifecycle of modeling and simulation systems, including bu tnot limtied to project management, measurement, lifecycle models, requirements, implementation, testing, verification, and deployment of large-scale systems typical of DoD acquisition. Prerequisites-None. (4 hours lecture)
MV4924 Current Topcs in Modeling, Virtual Environments & Simulation:The course is designed to provide breadth in MOVES not normally provided by other classroom material, as well as focus in major areas of MOVES. Faculty and research staff attend class sessions, providing the opportunity to interact with a braod group once a week, and with a focused group of the studetn's choosing once a week. Course is expected to be repeated and is required of all MOVES studemnts every quarter starting with their fourth quarter in the curriculum. Includes student presentations and readings. Prerequisites-MV3923. (1 hour lecture; 1 hour lab)
Eric Regnier, LCDR, USN
Code CS/32, Glasgow East, Room 309
(831) 656-7980, DSN 756-7980
Chris Darken, Ph.D.
Code CS/Cd, Watkins Hall, Room 382
(831) 656-2095, DSN 756-2095
FAX (831) 656-7599