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Perry L McDowell

Faculty Associate - Research
Computer Science

Phone: (831) 656-7591
Education
  • MS - Naval Postgraduate School 1995
    Major: Computer Science
    Distinction: Cum laude
    Dissertation Title: A networked virtual environment for shipboard training
  • BS - United States Naval Academy 1988
    Major: Naval Architecture
NPS Experience
  • 2000 - current: Faculty Associate - Research
Research Interests
Using Computer Games for Learning
Live/Virtual/Constructive Systems
Teaching Interests
Computer Games for Training
Computer Graphics
Virtual Environments

Boards, Memberships, & Certifications

Professional Memberships
  • 2015 Member, ACM

Scholarly Work

Publications
  • Book Chapters
  • MacDonald, J., McDowell, P. L., Siegel, D., & DeLeon, J, (2014). Integrating Games into Learning Environments. New York, New York USA: Cambridge University Press.
  • McDowell, P. L, (2008). Games and Gaming Technology for Training. Westport, Connecticut USA: Praeger Security International.
  • McDowell, P. L., Guerrero, M., McCue, D., & Hollister, B, (2008). Rendering and Computing Requirements. Westport, Connecticut USA: Praeger Security International.
  • Conference Proceedings
  • Morris, J., Kennedy, Q., McDowell, P. L., Hernandez, K., Maulbeck, M., & Greunke, C, (2022). Exploring the ability to employ virtual entities outdoors at ranges beyond 20 meters.
  • Greunke, L. C., McDowell, P. L., Kennedy Cortez, M. Q., & Fan, J. J, (2021). Enhancing maintenance workers: A controlled field experiment with augmented reality.
  • McDowell, P. L., & Lee, R. S, (2019). Using LVC Technology for the Military Planning Process.
  • Angelopoulos, C., McDowell, P. L., & Darken, R. P, (2018). A Maintenance Domain Experiment of Efficiency and Precision Comparing Augmented Reality and Traditionally Cued Procedures.
  • Guthrie, P. C., Sciarini, L., Guerrero, M., & McDowell, P. L, (2017). Modeling Environmental Impacts on Cognitive Performance for Artificially Intelligent Entities.
  • Nolan, J. M., Telford, B., Balogh, I. L., McDowell, P. L., Degnan, E., & Oswalt, I, (2017). Developing U.S. Service M&S Professionals: Inter-Service Differences in the Education, Training, and Management of Uniform and Government M&S Personnel.
  • Reber, E. A., Bernard, B., McDowell, P. L., & Sullivan, J. A, (2012). Improving Naval Shiphandling Training through Game Based Learning.
  • Walsh, W., Blais, C. L., Englehorn, L. A., & McDowell, P. L, (2011). Real-time Online Game-based Use-case Engine for Validation of Interagency Doctrine in Emergency Operations: Research exploring the use of synthetic environments to augment disaster planning, preparation, response, and recovery.
  • McDowell, P. L., Johnson, R. E., Freeman, J. T., Roberts, M., & Horn, Z, (2011). Building a Game to Educate Senior Officers in Counter-Piracy.
  • McDowell, P. L., & Scott, J, (2008). Early Adapters’ Lessons: How Other Government Sectors Implemented Open-Source Software.
  • Darken, C. J., Anderegg, B. G., & McDowell, P. L, (2007). Game AI in Delta3D.
  • Darken, R. P., McDowell, P. L., & Murphy, C, (2005). Open-Source Game Engines: Disruptive Technologies in Training and Education.
  • Johnson, R. E., & McDowell, P. L, (2005). Delta3D: Open-Source Game Engines for Programmers.
  • McDowell, P. L., & Darken, R. P, (2005). Building Game Based Training Applications for the Other Eighty Percent of Military Training.
  • Doris, K., Larkin, M., Silvia, D., & McDowell, P. L, (2005). Applying Gaming Technology to Tomahawk Mission Planning and Training.
  • McDowell, P. L., Johnson, R. E., Darken, R. P., & Sullivan, J. A, (2005). Military Uses of an Open-Source Game Engine.
  • McDowell, P. L., Darken, R. P., Johnson, R. E., & Sullivan, J. A, (2005). Delta3D: A Revolution in the Methods of Building TrainingSimulations.
  • Darken, R. P., & McDowell, P. L, (2004). Using Open-Source Game Engines to Build Compelling Training Simulations.
  • Panel at Conferences
  • McDowell, P. L., Cannon-Bowers, J., & Prensky, M, (2005). The Role of Pedagogy and Educational Design in Serious Games – Is Just Building Good Games Enough to Produce Results, or is Instructional Design Required?
  • Tutorial given at the Interservices/Industry Training, Simulation and Education Conference (Is/ITSEC) 2009s
  • Murphy, C., Guthrie, D., Anderegg, B., Rodgers, C., & McDowell, P. L, (2009). Building Training Games with the Delta3D Simulation Core.
  • Tutorial presented at Interservices/Industry Training, Simulation and Education Conference (Is/ITSEC) 2008s
  • Murphy, C., Guthrie, D., Anderegg, B., & McDowell, P. L, (2008). Building Training Games with the Delta3D Simulation Core.
  • Tutorial presented at Interservices/Industry Training, Simulation and Education Conference (Is/ITSEC) 2010s
  • McDowell, P. L, (2010). Tutorial: Using Open-Source Software in a Government Environment.
  • McDowell, P. L, (2009). Tutorial: Using Open-Source Software in a Government Environment.
Presentations
  • Oral Presentations
  • Kennedy, Q. (Author & Presenter), McDowell, P. L.,Aleem, S. (Author), & Yoshida, R. (Author), 8th Applied Human Factors and Ergonomics International Conference, "Using eyetracking to improve COVE-ITS feedback to shiphandling students," CA, United States. (July 19, 2017).
  • McDowell, P. L., USAFA System Engineering Faculty Colloquium, "Modeling and Simulation at the Naval Postgraduate School," U.S. Air Force Academy, U.S. Air Force Academy, CO, United States. (October 15, 2015).
  • Papers
  • Balogh, I. L. (Author & Presenter), McDowell, P. L. (Author & Presenter), Nolan, J. M. (Author & Presenter), Telford, B. (Author & Presenter), Degnan, E. (Author & Presenter), & Oswald, I. (Author & Presenter), Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC) 2017, "Developing U.S. Service M&S Professionals: Inter-Service Differences in the Education, Training, and Management of Uniform and Government M&S Personnel," National Training and Simulation Association (NTSA), FL, United States. (November 30, 2017).